10#ifndef BOTAN_SERPENT_SBOX_FN_H_
11#define BOTAN_SERPENT_SBOX_FN_H_
13#include <botan/types.h>
14#include <botan/internal/serpent_fn.h>
#define BOTAN_FORCE_INLINE
BOTAN_FORCE_INLINE void SBoxD5(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxD4(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxE0(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxE1(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxE3(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxD0(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxE5(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxD6(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxD3(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxD2(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxE6(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxE2(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxE4(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxD1(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxE7(T &a, T &b, T &c, T &d)
BOTAN_FORCE_INLINE void SBoxD7(T &a, T &b, T &c, T &d)